Friday, March 21, 2008

Wiizards: 3D Gesture Recognition for Game Play Input

This paper presents modern Wii controllers as the wands for casting spells in a game. The data from the accelerometers is used to obtain the xyz coordinates and are used to frame the gesture. There as certain gestures that can be used to cast a spell on the opponent. The gestures have been classified as: actions, modifiers, and blockers and HMM's have been used for recognition (another HMM though without Datagloves).

Training involved 7 different players who were asked to perform a given gesture over 40 times. The HMM presented accuracy of maximum 93% with 15 states and 90% with 10 states using test data from the same users as used for training. With new user there is a drastic drop to 50%.

Discussion:

Not at all impressive though something different.I am tired of explaining HMM's but most of the results they presented were quite obvious as all training based algorithms improve as more data is available.Nothing much to say

1 comment:

- D said...

Yeah as far as the algorithm goes this was a no-brainer. But the application was neat. I'd play it.