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As per the author's there is no ASL engine existing to test the setup so they conducted their experiments using the Wizard of OZ study using a human wizard which would be eventually replaced by the computer latter.Since the system is in nascent stage, they have limited the ASL to just single/ double handed gestures and no facial or other expressions. The vocabulary was chosen such that it was comparable to the system constraints as well as the standards of what is taught in the real class. The system follows push to sign approach which means that the user has to push a button to activate the recognition system and then do the gesture which is recognized.
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They have reported their results as the user dependent and the user independent models. In the user dependent models , they obtained accuracy of 93.39% by training on the 90% data and the testing on remaining 10 % data repeating it 100 times. In the user independent models, they have obtained accuracy of 86.28%.
They have reported the success rate of 92.96 % on average in all samples at the word level samples, however they have reported that for the sentence level, their system gave less because the words can be deleted and added which causes less accuracy.
Disussion:
This paper presented a nice system which can teach children with hearing disability to learn the ASL in an interactive way through GAME which makes it more exciting than boring classes. A wizard of oz study ensures that it is understood how children would like to interact with the system and thus gave an idea of what the system should look like and interact.The usage of vision with the simple blue tooth wireless adapters was interesting as it makes them free from wires that may make things messy.Over all it was a nice paper with a nice practical application, but I still donot have GT2k anywhere on line!!!
1 comment:
It was nice and refreshing for me to finally see a paper that gave a useful justification for a Wizard of Oz study. It really was a nice application, but I would have liked to have seen this application used by the target audience of children not as familiar with the language, as opposed to children already fluent in it.
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